Gamepad in front of glowing cubes: game development services
GAME DEVELOPMENT / MAXARIUM

Game development services
From an idea to a game people can play.

Our game development services cover mobile, browser and Telegram games, delivered by Maxarium, a separate development company. We start with the core game loop, test a playable prototype with real players and only then plan full production.

GAME FORMATS

Game development services for mobile, web and Telegram

Choose the experience and where it will live.

MOBILE GAMES

Games for mobile devices

Casual games, puzzles and other formats. Design controls, session length and progression around the intended player and device.

BROWSER GAMES

Playable on the web

Browser games and interactive experiences with a clear loading, performance and distribution plan.

TELEGRAM GAMES

Games inside a Mini App

A web game launched from Telegram, with player profiles and server features.

Explore Telegram Mini Apps
PROTOTYPES & GAMIFICATION

Test a mechanic or engage a team

Playable prototypes, educational interactions and gamified product journeys tied to a specific learning or business task.

WHAT WE PLAN BEFORE PRODUCTION

What we plan before production: the mechanic comes first

01

Game design and prototype

We define the rules, controls, progression and the first playable version, then use player feedback to decide what is worth producing.

02

Art, animation and sound scope

Before a larger game is built, we agree the visual style, the list of assets and who produces what.

03

Backend, accounts and game systems

Leaderboards, saved progress, purchases or multiplayer are planned only where the game really needs them.

04

Testing, distribution and analytics

We test devices, errors and performance, and plan platform review, running costs and the analytics needed to understand players.

HOW IT WORKS

Make the core loop concrete

A sample prototype brief before expanding art, levels and features.

Simplified example. Final steps depend on your tools.

PROTOTYPE BRIEF / PUZZLE GAME
  1. Player action

    Choose a tile and connect a route.

  2. Immediate feedback

    Show a valid connection or explain the blocked move.

  3. Next challenge

    Introduce one new rule after the core action is understood.

Prototype review: can a new player understand and repeat the core action?
Maxarium

A separate development company that builds apps and games. Monetizator connects the product with marketing, analytics and business automation.

Explore application development
TWO DIFFERENT TASKS

A game product or a branded game

Both are games, but they are judged by different numbers, so they are planned differently from the first meeting.

A game as a product

It has to earn from players through purchases, ads or a one-off price. Success depends on whether people come back, so retention, analytics and regular updates matter as much as the launch.

Game development services for brands

A promotional or branded game serves a campaign: attention at an event, sign-ups, time spent with the brand. It is measured by the campaign goal and usually has a shorter life.

Telegram game development

A game launched from a bot or channel as a Mini App. No installation, quick sharing between chats and payments in Telegram Stars, within Telegram’s rules.

COST

What affects the cost of game development

We quote after the concept and, for larger games, after the prototype, when the full scope is visible.

01

Mechanics and genre

A one-screen casual game and a game with levels, progression and an economy are different orders of work.

02

Art and sound

2D or 3D, the number of characters and locations, animation and music. In many games art is the largest part of the budget.

03

Platforms

Mobile stores, browser or Telegram, and how the game must run on older, weaker phones.

04

Backend

Accounts, saved progress, leaderboards, purchases and especially real-time multiplayer.

05

Life after release

Updates, events, balancing, moderation and analytics, if the game is meant to live for years.

We’ll quote cost and timing in EUR after a short brief.Discuss a game project

BEFORE YOU GET IN TOUCH

What to prepare before ordering a game

A one-page concept is enough to start: who the player is, what they do every few seconds, why they come back tomorrow and where they will play. Add two or three reference games and say exactly what you like in each: the controls, the art, the progression.

For a branded game, add the campaign goal and how you will measure it. That decides the mechanic more than any creative idea.

What we don’t promise

No studio can promise a hit. A prototype tested with real players is the cheapest way to find out whether the idea is fun before money goes into art and content.

FAQ

Questions before you start

Who develops the game?

Maxarium, a separate development company that builds apps and games. Monetizator works with you on the brief and, if needed, on marketing and analytics.

Where should we start?

With the core game loop. A small playable prototype shows whether the mechanic works before money goes into art and content.

Which platforms do you work with?

Mobile, browser and Telegram games. The platform is chosen around the audience and how the game will reach players.

Can you make a branded or promotional game?

Yes. For marketing games we build the mechanic around the campaign goal and plan in advance how the results will be measured.

How is the cost of game development calculated?

From the mechanics and genre, the amount of art and sound, the platforms, the backend and the plan after release. We quote in EUR after the concept, and for larger games after the prototype.

Which game engine do you use?

The engine follows the platform and the game: Unity or Godot are common choices for mobile and PC games, HTML5 frameworks for browser and Telegram games. Maxarium confirms the engine in the proposal, together with who owns the source code and the art assets.

  • Since 2006
  • Written scope before work starts
  • One contact person
  • Reply within 24 hours
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What should players enjoy doing?

Describe the audience, game mechanic, platform and first playable milestone.

The first conversation is free, with no obligation.