
Game development guides
How to start a game project without wasting the budget: test the core loop first, choose the platform by controls and performance, and plan production in reviewable stages.
All guides on game development
The guides follow the order of a real project: the first prototype, the choice between PC and mobile, and the production plan after the prototype. Two shorter guides cover the groundwork: what to put in a game design document and what to decide before building a Telegram game. Each one ends with a checklist for the review before the next stage. The games themselves are built by Maxarium, a separate development company. If you want the game built for you, see the services below.
- How to prototype a game: test the core loop before content production
How to prototype a game: test the core loop, the thing the player does again and again, with placeholder art before paying for content.
- PC or mobile game: plan controls, performance and release scope
PC or mobile game? Choose platforms by play session and controls, and test the hardest technical limits before planning a cross-platform release.
- Game production pipeline: stages, assets and testing from prototype to release
A game production pipeline from prototype to release: how design, code, art and testing fit together, with clear checks and asset ownership.
- Game design document for a first prototype: what to include
What a game design document for a first prototype needs: the core loop, controls, platform limits and the question the test must answer.
- Telegram game: what to decide before development starts
Mini App or bot, sign-in, payments, sharing and load: what to decide before building a Telegram game.
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